#pragma once
#define OFFSET_GAME_MANAGER 0x51cb748 
#define OFFSET_GLOW_MANAGER 0x5E3F4E8 
#define OFFSET_STATUS_MANAGER 0x51cb6e0 
#define OFFSET_NETWORK_MANAGER 0x51b8958 
#define OFFSET_GAME_Renderer 0x51b8988 
#define OFFSET_PLAYER_MANAGER 0x51B87B0 
#define OFFSET_ROUNDMANAGER  0x51b8820 
#define OFFSET_PROFILE_MANAGER 0x51b87b0 
#define OFFSET_FOVMANAGER 0x51cb730 

#define OFFSET_UNLOCKS 0x132F4C5

#define OFFSET_GAME_MANAGER_ENTITY_COUNT 0x1D0
#define OFFSET_GAME_MANAGER_ENTITY_LIST 0x1C8
#define OFFSET_STATUS_MANAGER_LOCALENTITY 0x28 
#define OFFSET_STATUS_MANAGER_CONTAINER 0x370

#define OFFSET_ENTITY_PAWN 0x20
#define OFFSET_MAINCOMPONENT_ESPCHAIN 0x78
#define OFFSET_ESPCHAIN_WRITE1 0x532
#define OFFSET_ESPCHAIN_WRITE2 0x534

#define OFFSET_ESPCHAIN_CHECK 0x531

#define OFFSET_ENTITY_REPLICATION 0xA8
#define OFFSET_ENTITY_REPLICATION_TEAM 0x19E

#define OFFSET_CAMERA_MANAGER 0x51A6168
#define OFFSET_CAMERA_ENGINELINK 0x120
#define OFFSET_CAMERA_ENGINE 0x1D8
#define OFFSET_CAMERA_ENGINE_CAMERA 0x08

#define OFFSET_CAMERA_VIEWFOVY 0x124
#define OFFSET_CAMERA_VIEWFOVX 0x110
#define OFFSET_CAMERA_VIEWFORWARD 0xF0
#define OFFSET_CAMERA_VIEWUP 0xE0
#define OFFSET_CAMERA_VIEWRIGHT 0xD0
#define OFFSET_CAMERA_VIEWTRANSLATION 0x100

#define OFFSET_ENTITY_HEAD 0x180 
#define OFFSET_ENTITY_FEET 0x1D0

#define OFFSET_ENTITY_SKELETON 0x20
#define OFFSET_SKELETON_POSITION 0x6c0
#define OFFSET_SKELETON_HEADPOSITION 0x660
#define OFFSET_ENTITYPAWN_FEET 0x6c0

#define OFFSET_ENTITY_COMPONENT	0xD8	
#define OFFSET_ENTITY_COMPONENT_LIST 0x8	
#define ENTITY_MARKER_VT_OFFSET 0x37BBA90 
#define ENTITY_MARKER_ENABLED_OFFSET  0x530

#define OFFSET_TRIGGERBOT 0x51CB748
#define OFFSET_TRIGGERBOT1 0x50
#define OFFSET_TRIGGERBOT2 0x80
#define OFFSET_TRIGGERBOT3 0x58
#define OFFSET_TRIGGERBOT4 0x418
#define OFFSET_TRIGGERBOT5 0x304